Aug 20 2010 11:57:34 am 2
Solved the issue of getting extra buildings/land from quests. I also optimized the code. Instead of running additional checks for building names, I store all building data in an array at the beginning, then use that data to populate the proper fields. Go Multi-Dimensional Arrays!
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Aug 9 2010 5:03:37 am 2
ToDo:
Fix alliance chat Allow capture of land items Allow capture of fiefs Improve map display Improve map Info display Add links to attack from map Make nav icons Allow map movement based on nav icons Build the Outpost system Build private chat system Build Help chat system Build a market system
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Aug 5 2010 11:56:31 am 2
Cool, let's see what I got done so far this week...
Public chat is working and is running great. Alliances can now be created, joined, managed, etc. Fiefs are working again. Land items properly add resources to the owning kingdom.
Coming soon... Fix alliance chat Allow capture of land items Allow capture of fiefs Improve map display Improve map Info display Add links to attack from map Make nav icons Allow map movement based on nav icons Build private chat system Build Help chat system
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Jul 27 2010 5:42:13 pm 2
The chat is up and kinda running. It's just a basic chat for now, but I'm working on it! The color scheme is pretty shitty as well...
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Jul 27 2010 8:06:30 am 2
Gah, I somehow broke the Alliance Leader Control Panel. I'll have it fixed eventually.
Notice any new changes to the map? I've been working like crazy to bring everything together on it. You will soon be able to capture resource producing land marks, as well as attack straight from the map.
Please be advised that units now have speeds! Light units tend to move faster than heavy units. Mounted units are faster than foot soldiers, which in turn are faster than siege units, etc... Keep this in mind when attacking long distances!
Also coming soon, Provisions will be required when attacking anything more than 40 ticks away. 5 Provisions per tick ought to do it. :)
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Jul 22 2010 11:04:11 am 2
Has anyone started their racial buildings yet? Get on it!
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Jul 19 2010 12:04:33 pm 2
The world now cycles every 5 minutes instead of 15. AWESOME!
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Jul 19 2010 7:07:39 am 2
Welcome to Round 2!
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Jul 7 2010 12:18:53 pm 2
I have started up a Sponsor Shop. Once you get Sponsor Status, get ready for awesome goodies!
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Jul 7 2010 11:06:16 am 2
Alliance News!
Complete: Create an alliance Apply to be in an alliance Accept/Deny applications for alliance leaders Basic alliance management (name, logo, etc.) Donate/Purchase stored goods via Aid Points
Coming Soon: Alliance Leader kick members Alliance buildings Alliance Barracks Alliance Forums Alliance Chat
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Jun 29 2010 4:07:11 pm 2
Icons!
What do you think?
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Jun 28 2010 9:26:37 pm 2
The market should be finished. Any questions, comments, concerns, just send me a shout at admin@gamecharmer.com :)
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Jun 28 2010 11:51:41 am 2
Kingdoms now expire in 2 weeks if under 10,000 net worth. This is merely to keep things more... accurate? :P
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Jun 22 2010 11:29:13 am 2
Yay! I'm back to developing again, and good news, Land is now AJAX'd Up! Have fun!
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Jun 9 2010 11:10:43 am 2
Fieves are ready to rock! Start making your new kingdoms today!
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Jun 8 2010 3:55:16 pm 2
Fievies Coming Soon! Get your resources around and prepare for the age of multiple kingdoms!
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Jun 2 2010 3:45:06 am 2
I think I'm going to turn the networth penalty back on. This is just getting out of hand. I can't believe how insanely powerful I have become in such a short period of time...
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May 31 2010 2:12:14 pm 2
I believe the food cap issue has been fixed. I will be updating the header later to fix the EXP issues...
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May 31 2010 10:58:49 am 2
I'm still running into crazy snags with the new resources knocking out food production. :(
I think it has to do with the max storable in the cron job. I'm still working on it and will let you all know when everything is done. :)
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May 27 2010 4:06:25 am 2
Please unassign all of your researchers for 1 complete tick. Basically, unassign everything, wait 15 minutes, and reassign. This will fix your networth. :)
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May 26 2010 9:09:34 pm 2
I nearly forgot to post about this, but anyway...
Races and Land Types are out! For those that didn't get a choice (as this new system was put in place after they had signed up) I sent you 1000DC!
Also, you may have noticed the new tabs/buttons and slight theme changes, not to mention a few new in window dialog messages. I'm slowly replacing the old reporting function with a nice AJAX style system, and I will eventually make the data update as well. In the mean time, just refresh. :P
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May 20 2010 6:23:14 am 2
New Quests, New Techs, What's next?
I'm still working on the alliance and chat systems. You can make your own alliance if you want, but I would advise against it until the system is completed. :)
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May 8 2010 9:46:15 pm 2
Hell yes! The count down system works! You can watch the world tick by watching the footer.
I need to update the other two fields at the bottom, but it's a cool new system! :)
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May 7 2010 11:09:29 am 2
Exploring and Building now uses your villagers! Not to worry, they do come back as soon as your land is explored or your buildings are finished.
The current rate is 1:1. We are considering changing buildings to a 1:(2 to 5) ratio, as it typically requires more people to build something that it does for them to explore something. :P This could easily be variable based on building as well. :)
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Apr 30 2010 11:32:54 pm 2
Networth Penalty Removed! Default Values for Buildings Changed. New Config variables for managing networth penalty.
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